|
|
1655 |
P1679A
AvtoBus
|
0 / 0 |
3 |
|
|
1647 |
P1680C
Binary String
|
0 / 0 |
5 |
|
|
1646 |
P1680D
Dog Walking
|
0 / 0 |
9 |
|
|
1645 |
P1680E
Moving Chips
|
0 / 0 |
7 |
|
|
1643 |
P1681A
Game with Cards
|
0 / 0 |
3 |
|
|
1637 |
P1682A
Palindromic Indices
|
0 / 0 |
3 |
|
|
1635 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
|
1633 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
|
1632 |
P1682F
MCMF?
|
0 / 0 |
10 |
|
|
1629 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
|
1628 |
P1684D
Traps
|
0 / 0 |
5 |
|
|
1627 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
|
1623 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
|
1622 |
P1685B
Linguistics
|
0 / 0 |
7 |
|
|
1621 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
|
1619 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
|
1618 |
P1685E
The Ultimate LIS Problem
|
0 / 0 |
10 |
|
|
1617 |
P1686A
Everything Everywhere All But One
|
0 / 0 |
3 |
|
|
1616 |
P1686B
Odd Subarrays
|
0 / 0 |
3 |
|
|
1615 |
P1687A
The Enchanted Forest
|
0 / 0 |
5 |
|
|
1614 |
P1687B
Railway System
|
0 / 0 |
5 |
|
|
1613 |
P1687C
Sanae and Giant Robot
|
0 / 0 |
9 |
|
|
1611 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
|
1608 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
|
1607 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
|
1606 |
P1689A
Lex String
|
0 / 0 |
3 |
|
|
1605 |
P1689B
Mystic Permutation
|
0 / 0 |
3 |
|
|
1601 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
|
1600 |
P1690B
Array Decrements
|
0 / 0 |
3 |
|
|
1599 |
P1690C
Restoring the Duration of Tasks
|
0 / 0 |
3 |
|
|
1597 |
P1690E
Price Maximization
|
0 / 0 |
5 |
|
|
1595 |
P1690G
Count the Trains
|
0 / 0 |
7 |
|
|
1594 |
P1691A
Beat The Odds
|
0 / 0 |
3 |
|
|
1593 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
|
1592 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
|
1590 |
P1691E
Number of Groups
|
0 / 0 |
8 |
|
|
1587 |
P1692B
All Distinct
|
0 / 0 |
3 |
|
|
1581 |
P1692H
Gambling
|
0 / 0 |
5 |
|
|
1580 |
P1693A
Directional Increase
|
0 / 0 |
4 |
|
|
1579 |
P1693B
Fake Plastic Trees
|
0 / 0 |
5 |
|
|
1578 |
P1693C
Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
|
1577 |
P1693D
Decinc Dividing
|
0 / 0 |
10 |
|
|
1576 |
P1693E
Outermost Maximums
|
0 / 0 |
10 |
|
|
1575 |
P1693F
I Might Be Wrong
|
0 / 0 |
10 |
|
|
1574 |
P1694A
Creep
|
0 / 0 |
3 |
|
|
1573 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
|
1571 |
P1695B
Circle Game
|
0 / 0 |
3 |
|
|
1570 |
P1695C
Zero Path
|
0 / 0 |
5 |
|
|
1569 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
|
1568 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
|
1566 |
P1696A
NIT orz!
|
0 / 0 |
3 |
|
|
1565 |
P1696B
NIT Destroys the Universe
|
0 / 0 |
3 |
|
|
1564 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
|
1563 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
|
1559 |
P1696H
Maximum Product?
|
0 / 0 |
10 |
|
|
1558 |
P1697A
Parkway Walk
|
0 / 0 |
3 |
|
|
1557 |
P1697B
Promo
|
0 / 0 |
3 |
|
|
1556 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
|
1554 |
P1697E
Coloring
|
0 / 0 |
9 |
|
|
1551 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
|
1548 |
P1698E
PermutationForces II
|
0 / 0 |
8 |
|
|
1542 |
P1699D
Almost Triple Deletions
|
0 / 0 |
8 |
|
|
1541 |
P1699E
Three Days Grace
|
0 / 0 |
10 |
|
|
1540 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
|
1538 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
|
1537 |
P1700D
River Locks
|
0 / 0 |
6 |
|
|
1535 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
|
1533 |
P1701B
Permutation
|
0 / 0 |
3 |
|
|
1532 |
P1701C
Schedule Management
|
0 / 0 |
4 |
|
|
1531 |
P1701D
Permutation Restoration
|
0 / 0 |
6 |
|
|
1530 |
P1701E
Text Editor
|
0 / 0 |
9 |
|
|
1527 |
P1702B
Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
|
1526 |
P1702C
Train and Queries
|
0 / 0 |
3 |
|
|
1525 |
P1702D
Not a Cheap String
|
0 / 0 |
3 |
|
|
1523 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
|
1515 |
P1703F
Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
4 |
|
|
1514 |
P1703G
Good Key, Bad Key
|
0 / 0 |
5 |
|
|
1513 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
|
1512 |
P1704B
Luke is a Foodie
|
0 / 0 |
3 |
|
|
1511 |
P1704C
Virus
|
0 / 0 |
4 |
|
|
1504 |
P1705A
Mark the Photographer
|
0 / 0 |
3 |
|
|
1503 |
P1705B
Mark the Dust Sweeper
|
0 / 0 |
3 |
|
|
1501 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
|
1500 |
P1705E
Mark and Professor Koro
|
0 / 0 |
8 |
|
|
1498 |
P1706A
Another String Minimization Problem
|
0 / 0 |
3 |
|
|
1497 |
P1706B
Making Towers
|
0 / 0 |
3 |
|
|
1496 |
P1706C
Qpwoeirut And The City
|
0 / 0 |
4 |
|
|
1495 |
P1706D1
Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
|
1494 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
|
1493 |
P1706E
Qpwoeirut and Vertices
|
0 / 0 |
8 |
|
|
1492 |
P1707A
Doremy's IQ
|
0 / 0 |
5 |
|
|
1490 |
P1707C
DFS Trees
|
0 / 0 |
9 |
|
|
1486 |
P1708A
Difference Operations
|
0 / 0 |
3 |
|
|
1484 |
P1709A
Three Doors
|
0 / 0 |
3 |
|
|
1482 |
P1709C
Recover an RBS
|
0 / 0 |
6 |
|
|
1481 |
P1709D
Rorororobot
|
0 / 0 |
5 |
|
|
1480 |
P1709E
XOR Tree
|
0 / 0 |
9 |
|
|
1478 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
|
1477 |
P1710B
Rain
|
0 / 0 |
7 |
|
|
1476 |
P1710C
XOR Triangle
|
0 / 0 |
9 |