|
|
2226 |
P1575J
Jeopardy of Dropped Balls
|
0 / 0 |
5 |
|
|
2212 |
P1578J
Just Kingdom
|
0 / 0 |
10 |
|
|
2211 |
P1578K
Kingdom of Islands
|
0 / 0 |
10 |
|
|
2202 |
P1579F
Array Stabilization (AND version)
|
0 / 0 |
5 |
|
|
2200 |
P1580A
Portal
|
0 / 0 |
5 |
|
|
2199 |
P1580B
Mathematics Curriculum
|
0 / 0 |
10 |
|
|
2198 |
P1580C
Train Maintenance
|
0 / 0 |
8 |
|
|
2197 |
P1580D
Subsequence
|
0 / 0 |
10 |
|
|
2196 |
P1580E
Railway Construction
|
0 / 0 |
10 |
|
|
2190 |
P1582C
Grandma Capa Knits a Scarf
|
0 / 0 |
4 |
|
|
2186 |
P1582F2
Korney Korneevich and XOR (hard version)
|
0 / 0 |
9 |
|
|
2149 |
P1593D2
Half of Same
|
0 / 0 |
6 |
|
|
2148 |
P1593E
Gardener and Tree
|
0 / 0 |
5 |
|
|
2143 |
P1594C
Make Them Equal
|
0 / 0 |
4 |
|
|
2140 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
|
2138 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
|
2137 |
P1598B
Groups
|
0 / 0 |
3 |
|
|
2134 |
P1598E
Staircases
|
0 / 0 |
7 |
|
|
2133 |
P1598F
RBS
|
0 / 0 |
9 |
|
|
2125 |
P1599G
Shortest path
|
0 / 0 |
10 |
|
|
2122 |
P1599J
Bob's Beautiful Array
|
0 / 0 |
10 |
|
|
2120 |
P1600F
Party Organization
|
0 / 0 |
8 |
|
|
2100 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
|
2093 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
|
2091 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
|
2088 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
|
2085 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
|
2063 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
|
2050 |
P1612A
Distance
|
0 / 0 |
3 |
|
|
2046 |
P1612E
Messages
|
0 / 0 |
7 |
|
|
2045 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
|
2037 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
|
2029 |
P1615C
Menorah
|
0 / 0 |
5 |
|
|
2021 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
|
2019 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
|
2018 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
|
2014 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
|
1997 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
|
1995 |
P1619H
Permutation and Queries
|
0 / 0 |
9 |
|
|
1992 |
P1620C
BA-String
|
0 / 0 |
6 |
|
|
1991 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
|
1976 |
P1622C
Set or Decrease
|
0 / 0 |
5 |
|
|
1974 |
P1622E
Math Test
|
0 / 0 |
8 |
|
|
1972 |
P1623A
Robot Cleaner
|
0 / 0 |
3 |
|
|
1971 |
P1623B
Game on Ranges
|
0 / 0 |
3 |
|
|
1963 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
|
1959 |
P1625B
Elementary Particles
|
0 / 0 |
3 |
|
|
1956 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
|
1951 |
P1626D
Martial Arts Tournament
|
0 / 0 |
7 |
|
|
1945 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
|
1935 |
P1629A
Download More RAM
|
0 / 0 |
3 |
|
|
1923 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
|
1919 |
P1633A
Div
|
0 / 0 |
3 |
|
|
1917 |
P1633C
Kill the Monster
|
0 / 0 |
3 |
|
|
1907 |
P1634F
Fibonacci Additions
|
0 / 0 |
10 |
|
|
1908 |
P1634F
Fibonacci Additions
|
0 / 0 |
10 |
|
|
1897 |
P1637A
Sorting Parts
|
0 / 0 |
3 |
|
|
1896 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
|
1893 |
P1637E
Best Pair
|
0 / 0 |
7 |
|
|
1880 |
P1638E
Colorful Operations
|
0 / 0 |
9 |
|
|
1881 |
P1638E
Colorful Operations
|
0 / 0 |
9 |
|
|
1879 |
P1638F
Two Posters
|
0 / 0 |
10 |
|
|
1867 |
P1641A
Great Sequence
|
0 / 0 |
4 |
|
|
1865 |
P1641C
Anonymity Is Important
|
0 / 0 |
8 |
|
|
1864 |
P1641D
Two Arrays
|
0 / 0 |
10 |
|
|
1858 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
|
1857 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
|
1855 |
P1644E
Expand the Path
|
0 / 0 |
6 |
|
|
1852 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
|
1851 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
|
1849 |
P1646E
Power Board
|
0 / 0 |
8 |
|
|
1846 |
P1647B
Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
|
1840 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
|
1830 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
|
1824 |
P1651C
Fault-tolerant Network
|
0 / 0 |
5 |
|
|
1822 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
|
1821 |
P1651F
Tower Defense
|
0 / 0 |
10 |
|
|
1820 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
|
1816 |
P1654E
Arithmetic Operations
|
0 / 0 |
8 |
|
|
1803 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
|
1800 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
|
1793 |
P1658D2
388535 (Hard Version)
|
0 / 0 |
8 |
|
|
1791 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
|
1788 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
|
1786 |
P1659E
AND-MEX Walk
|
0 / 0 |
8 |
|
|
1781 |
P1660D
Maximum Product Strikes Back
|
0 / 0 |
5 |
|
|
1780 |
P1660E
Matrix and Shifts
|
0 / 0 |
5 |
|
|
1779 |
P1660F1
Promising String (easy version)
|
0 / 0 |
5 |
|
|
1776 |
P1661B
Getting Zero
|
0 / 0 |
4 |
|
|
1773 |
P1661E
Narrow Components
|
0 / 0 |
9 |
|
|
1771 |
P1662A
Organizing SWERC
|
0 / 0 |
(无) |
|
|
1764 |
P1662H
Boundary
|
0 / 0 |
(无) |
|
|
1763 |
P1662I
Ice Cream Shop
|
0 / 0 |
(无) |
|
|
1757 |
P1662O
Circular Maze
|
0 / 0 |
(无) |
|
|
1744 |
P1665E
MinimizOR
|
0 / 0 |
9 |
|
|
1741 |
P1666C
Connect the Points
|
0 / 0 |
6 |
|
|
1735 |
P1666I
Interactive Treasure Hunt
|
0 / 0 |
8 |
|
|
1731 |
P1667A
Make it Increasing
|
0 / 0 |
4 |
|
|
1714 |
P1670B
Dorms War
|
0 / 0 |
3 |
|
|
1712 |
P1670D
Very Suspicious
|
0 / 0 |
5 |