|
|
1702 |
P1672B
I love AAAB
|
0 / 0 |
3 |
|
|
1701 |
P1672C
Unequal Array
|
0 / 0 |
3 |
|
|
1700 |
P1672D
Cyclic Rotation
|
0 / 0 |
5 |
|
|
1699 |
P1672E
notepad.exe
|
0 / 0 |
8 |
|
|
1698 |
P1672F1
Array Shuffling
|
0 / 0 |
7 |
|
|
1697 |
P1672F2
Checker for Array Shuffling
|
0 / 0 |
10 |
|
|
1696 |
P1672G
Cross Xor
|
0 / 0 |
10 |
|
|
1695 |
P1672H
Zigu Zagu
|
0 / 0 |
10 |
|
|
1688 |
P1673F
Anti-Theft Road Planning
|
0 / 0 |
9 |
|
|
1687 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
|
1684 |
P1674D
A-B-C Sort
|
0 / 0 |
4 |
|
|
1683 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
|
1662 |
P1677C
Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
|
1636 |
P1682B
AND Sorting
|
0 / 0 |
3 |
|
|
1635 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
|
1634 |
P1682D
Circular Spanning Tree
|
0 / 0 |
7 |
|
|
1633 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
|
1631 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
|
1630 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
|
1629 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
|
1628 |
P1684D
Traps
|
0 / 0 |
5 |
|
|
1627 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
|
1625 |
P1684G
Euclid Guess
|
0 / 0 |
10 |
|
|
1624 |
P1684H
Hard Cut
|
0 / 0 |
10 |
|
|
1623 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
|
1621 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
|
1620 |
P1685D1
Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
|
1619 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
|
1614 |
P1687B
Railway System
|
0 / 0 |
5 |
|
|
1611 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
|
1608 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
|
1607 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
|
1602 |
P1689E
ANDfinity
|
0 / 0 |
9 |
|
|
1601 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
|
1593 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
|
1592 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
|
1591 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
|
1573 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
|
1569 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
|
1568 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
|
1567 |
P1695E
Ambiguous Dominoes
|
0 / 0 |
10 |
|
|
1564 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
|
1563 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
|
1561 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
|
1556 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
|
1555 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
|
1554 |
P1697E
Coloring
|
0 / 0 |
9 |
|
|
1553 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
|
1551 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
|
1549 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
|
1547 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
|
1545 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
|
1544 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
|
1543 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
|
1540 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
|
1539 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
|
1538 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
|
1536 |
P1700E
Serega the Pirate
|
0 / 0 |
10 |
|
|
1535 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
|
1528 |
P1702A
Round Down the Price
|
0 / 0 |
3 |
|
|
1523 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
|
1513 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
|
1510 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
|
1509 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
|
1508 |
P1704F
Colouring Game
|
0 / 0 |
10 |
|
|
1507 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
|
1506 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
|
1503 |
P1705B
Mark the Dust Sweeper
|
0 / 0 |
3 |
|
|
1501 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
|
1499 |
P1705F
Mark and the Online Exam
|
0 / 0 |
10 |
|
|
1498 |
P1706A
Another String Minimization Problem
|
0 / 0 |
3 |
|
|
1495 |
P1706D1
Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
|
1494 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
|
1492 |
P1707A
Doremy's IQ
|
0 / 0 |
5 |
|
|
1487 |
P1707F
Bugaboo
|
0 / 0 |
10 |
|
|
1485 |
P1708B
Difference of GCDs
|
0 / 0 |
3 |
|
|
1482 |
P1709C
Recover an RBS
|
0 / 0 |
6 |
|
|
1478 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
|
1476 |
P1710C
XOR Triangle
|
0 / 0 |
9 |
|
|
1475 |
P1710D
Recover the Tree
|
0 / 0 |
10 |
|
|
1473 |
P1711A
Perfect Permutation
|
0 / 0 |
3 |
|
|
1470 |
P1712B
Woeful Permutation
|
0 / 0 |
3 |
|
|
1468 |
P1712D
Empty Graph
|
0 / 0 |
7 |
|
|
1463 |
P1713B
Optimal Reduction
|
0 / 0 |
3 |
|
|
1462 |
P1713C
Build Permutation
|
0 / 0 |
4 |
|
|
1461 |
P1713D
Tournament Countdown
|
0 / 0 |
6 |
|
|
1459 |
P1713F
Lost Array
|
0 / 0 |
10 |
|
|
1453 |
P1714F
Build a Tree and That Is It
|
0 / 0 |
6 |
|
|
1451 |
P1715A
Crossmarket
|
0 / 0 |
3 |
|
|
1450 |
P1715B
Beautiful Array
|
0 / 0 |
3 |
|
|
1446 |
P1715F
Crop Squares
|
0 / 0 |
10 |
|
|
1444 |
P1716B
Permutation Chain
|
0 / 0 |
3 |
|
|
1438 |
P1717B
Madoka and Underground Competitions
|
0 / 0 |
3 |
|
|
1436 |
P1717D
Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
|
1434 |
P1717F
Madoka and The First Session
|
0 / 0 |
9 |
|
|
1428 |
P1718E
Impressionism
|
0 / 0 |
10 |
|
|
1425 |
P1719B
Mathematical Circus
|
0 / 0 |
3 |
|
|
1418 |
P1720E
Misha and Paintings
|
0 / 0 |
10 |
|
|
1412 |
P1721F
Matching Reduction
|
0 / 0 |
10 |
|
|
1405 |
P1722G
Even-Odd XOR
|
0 / 0 |
5 |