|
|
7418 |
P464A
No to Palindromes!
|
0 / 0 |
5 |
|
|
7417 |
P464B
Restore Cube
|
0 / 0 |
7 |
|
|
7416 |
P464C
Substitutes in Number
|
0 / 0 |
7 |
|
|
7415 |
P464D
World of Darkraft - 2
|
0 / 0 |
10 |
|
|
7414 |
P464E
The Classic Problem
|
0 / 0 |
10 |
|
|
7413 |
P465A
inc ARG
|
0 / 0 |
3 |
|
|
7412 |
P465B
Inbox (100500)
|
0 / 0 |
3 |
|
|
7411 |
P466A
Cheap Travel
|
0 / 0 |
4 |
|
|
7410 |
P466B
Wonder Room
|
0 / 0 |
7 |
|
|
7409 |
P466C
Number of Ways
|
0 / 0 |
5 |
|
|
7408 |
P466D
Increase Sequence
|
0 / 0 |
7 |
|
|
7407 |
P466E
Information Graph
|
0 / 0 |
7 |
|
|
7406 |
P467A
George and Accommodation
|
0 / 0 |
3 |
|
|
7405 |
P467B
Fedor and New Game
|
0 / 0 |
3 |
|
|
7404 |
P467C
George and Job
|
0 / 0 |
5 |
|
|
7403 |
P467D
Fedor and Essay
|
0 / 0 |
9 |
|
|
7402 |
P467E
Alex and Complicated Task
|
0 / 0 |
8 |
|
|
7401 |
P468A
24 Game
|
0 / 0 |
5 |
|
|
7400 |
P468B
Two Sets
|
0 / 0 |
7 |
|
|
7399 |
P468C
Hack it!
|
0 / 0 |
9 |
|
|
7398 |
P468D
Tree
|
0 / 0 |
10 |
|
|
7397 |
P468E
Permanent
|
0 / 0 |
10 |
|
|
7396 |
P469A
I Wanna Be the Guy
|
0 / 0 |
3 |
|
|
7395 |
P469B
Chat Online
|
0 / 0 |
4 |
|
|
7394 |
P470A
Crystal Ball Sequence
|
0 / 0 |
4 |
|
|
7393 |
P470B
Hexakosioihexekontahexaphobia
|
0 / 0 |
6 |
|
|
7392 |
P470C
Eval
|
0 / 0 |
6 |
|
|
7391 |
P470D
Caesar Cipher
|
0 / 0 |
6 |
|
|
7390 |
P470E
Chessboard
|
0 / 0 |
6 |
|
|
7389 |
P470F
Pairwise Sums
|
0 / 0 |
8 |
|
|
7388 |
P470G
Hamming Distance
|
0 / 0 |
8 |
|
|
7387 |
P470H
Array Sorting
|
0 / 0 |
8 |
|
|
7386 |
P471A
MUH and Sticks
|
0 / 0 |
3 |
|
|
7385 |
P471B
MUH and Important Things
|
0 / 0 |
4 |
|
|
7384 |
P471C
MUH and House of Cards
|
0 / 0 |
5 |
|
|
7383 |
P471D
MUH and Cube Walls
|
0 / 0 |
6 |
|
|
7382 |
P471E
MUH and Lots and Lots of Segments
|
0 / 0 |
10 |
|
|
7381 |
P472A
Design Tutorial: Learn from Math
|
0 / 0 |
3 |
|
|
7380 |
P472B
Design Tutorial: Learn from Life
|
0 / 0 |
4 |
|
|
7379 |
P472C
Design Tutorial: Make It Nondeterministic
|
0 / 0 |
4 |
|
|
7378 |
P472D
Design Tutorial: Inverse the Problem
|
0 / 0 |
6 |
|
|
7377 |
P472E
Design Tutorial: Learn from a Game
|
0 / 0 |
10 |
|
|
7376 |
P472F
Design Tutorial: Change the Goal
|
0 / 0 |
10 |
|
|
7375 |
P472G
Design Tutorial: Increase the Constraints
|
0 / 0 |
10 |
|
|
7374 |
P474A
Keyboard
|
0 / 0 |
3 |
|
|
7373 |
P474B
Worms
|
0 / 0 |
4 |
|
|
7372 |
P474C
Captain Marmot
|
0 / 0 |
7 |
|
|
7371 |
P474D
Flowers
|
0 / 0 |
5 |
|
|
7370 |
P474E
Pillars
|
0 / 0 |
7 |
|
|
7369 |
P474F
Ant colony
|
0 / 0 |
7 |
|
|
7368 |
P475A
Bayan Bus
|
0 / 0 |
3 |
|
|
7367 |
P475B
Strongly Connected City
|
0 / 0 |
4 |
|
|
7366 |
P475C
Kamal-ol-molk's Painting
|
0 / 0 |
7 |
|
|
7365 |
P475D
CGCDSSQ
|
0 / 0 |
7 |
|
|
7364 |
P475E
Strongly Connected City 2
|
0 / 0 |
10 |
|
|
7363 |
P475F
Meta-universe
|
0 / 0 |
10 |
|
|
7362 |
P476A
Dreamoon and Stairs
|
0 / 0 |
3 |
|
|
7361 |
P476B
Dreamoon and WiFi
|
0 / 0 |
4 |
|
|
7360 |
P476C
Dreamoon and Sums
|
0 / 0 |
5 |
|
|
7359 |
P476D
Dreamoon and Sets
|
0 / 0 |
6 |
|
|
7358 |
P476E
Dreamoon and Strings
|
0 / 0 |
8 |
|
|
7357 |
P477D
Dreamoon and Binary
|
0 / 0 |
10 |
|
|
7356 |
P477E
Dreamoon and Notepad
|
0 / 0 |
10 |
|
|
7355 |
P478A
Initial Bet
|
0 / 0 |
3 |
|
|
7354 |
P478B
Random Teams
|
0 / 0 |
4 |
|
|
7353 |
P478C
Table Decorations
|
0 / 0 |
6 |
|
|
7352 |
P478D
Red-Green Towers
|
0 / 0 |
7 |
|
|
7351 |
P478E
Wavy numbers
|
0 / 0 |
10 |
|
|
7350 |
P479A
Expression
|
0 / 0 |
3 |
|
|
7349 |
P479B
Towers
|
0 / 0 |
4 |
|
|
7348 |
P479C
Exams
|
0 / 0 |
4 |
|
|
7347 |
P479D
Long Jumps
|
0 / 0 |
5 |
|
|
7346 |
P479E
Riding in a Lift
|
0 / 0 |
6 |
|
|
7345 |
P480D
Parcels
|
0 / 0 |
10 |
|
|
7344 |
P480E
Parking Lot
|
0 / 0 |
10 |
|
|
7343 |
P482A
Diverse Permutation
|
0 / 0 |
4 |
|
|
7342 |
P482B
Interesting Array
|
0 / 0 |
6 |
|
|
7341 |
P482C
Game with Strings
|
0 / 0 |
10 |
|
|
7340 |
P482D
Random Function and Tree
|
0 / 0 |
10 |
|
|
7339 |
P482E
ELCA
|
0 / 0 |
10 |
|
|
7338 |
P483A
Counterexample
|
0 / 0 |
3 |
|
|
7337 |
P483B
Friends and Presents
|
0 / 0 |
6 |
|
|
7336 |
P484A
Bits
|
0 / 0 |
5 |
|
|
7335 |
P484B
Maximum Value
|
0 / 0 |
7 |
|
|
7334 |
P484C
Strange Sorting
|
0 / 0 |
10 |
|
|
7333 |
P484D
Kindergarten
|
0 / 0 |
9 |
|
|
7332 |
P484E
Sign on Fence
|
0 / 0 |
9 |
|
|
7331 |
P485A
Factory
|
0 / 0 |
4 |
|
|
7330 |
P485B
Valuable Resources
|
0 / 0 |
4 |
|
|
7329 |
P486A
Calculating Function
|
0 / 0 |
3 |
|
|
7328 |
P486B
OR in Matrix
|
0 / 0 |
4 |
|
|
7327 |
P486C
Palindrome Transformation
|
0 / 0 |
5 |
|
|
7326 |
P486D
Valid Sets
|
0 / 0 |
7 |
|
|
7325 |
P486E
LIS of Sequence
|
0 / 0 |
8 |
|
|
7324 |
P487A
Fight the Monster
|
0 / 0 |
6 |
|
|
7323 |
P487B
Strip
|
0 / 0 |
7 |
|
|
7322 |
P487C
Prefix Product Sequence
|
0 / 0 |
8 |
|
|
7321 |
P487D
Conveyor Belts
|
0 / 0 |
10 |
|
|
7320 |
P487E
Tourists
|
0 / 0 |
10 |
|
|
7319 |
P488A
Giga Tower
|
0 / 0 |
3 |