|
|
3683 |
P1294F
Three Paths on a Tree
|
0 / 0 |
7 |
|
|
3671 |
P1296E2
String Coloring (hard version)
|
0 / 0 |
7 |
|
|
3650 |
P1301D
Time to Run
|
0 / 0 |
7 |
|
|
3626 |
P1304E
1-Trees and Queries
|
0 / 0 |
7 |
|
|
3599 |
P1311D
Three Integers
|
0 / 0 |
7 |
|
|
3577 |
P1316D
Nash Matrix
|
0 / 0 |
7 |
|
|
3572 |
P1320C
World of Darkraft: Battle for Azathoth
|
0 / 0 |
7 |
|
|
3445 |
P1344B
Monopole Magnets
|
0 / 0 |
7 |
|
|
3433 |
P1346F
Dune II: Battle For Arrakis
|
0 / 0 |
7 |
|
|
3422 |
P1349B
Orac and Medians
|
0 / 0 |
7 |
|
|
3421 |
P1349C
Orac and Game of Life
|
0 / 0 |
7 |
|
|
3395 |
P1354C2
Not So Simple Polygon Embedding
|
0 / 0 |
7 |
|
|
3347 |
P1359D
Yet Another Yet Another Task
|
0 / 0 |
7 |
|
|
3346 |
P1359E
Modular Stability
|
0 / 0 |
7 |
|
|
3323 |
P1363E
Tree Shuffling
|
0 / 0 |
7 |
|
|
3306 |
P1366D
Two Divisors
|
0 / 0 |
7 |
|
|
3277 |
P1370D
Odd-Even Subsequence
|
0 / 0 |
7 |
|
|
3235 |
P1379C
Choosing flowers
|
0 / 0 |
7 |
|
|
3227 |
P1380D
Berserk And Fireball
|
0 / 0 |
7 |
|
|
3202 |
P1385E
Directing Edges
|
0 / 0 |
7 |
|
|
3189 |
P1388D
Captain Flint and Treasure
|
0 / 0 |
7 |
|
|
3177 |
P1391D
505
|
0 / 0 |
7 |
|
|
3134 |
P1399E1
Weights Division (easy version)
|
0 / 0 |
7 |
|
|
3092 |
P1408D
Searchlights
|
0 / 0 |
7 |
|
|
3064 |
P1415D
XOR-gun
|
0 / 0 |
7 |
|
|
3060 |
P1416B
Make Them Equal
|
0 / 0 |
7 |
|
|
3059 |
P1416C
XOR Inverse
|
0 / 0 |
7 |
|
|
2993 |
P1426F
Number of Subsequences
|
0 / 0 |
7 |
|
|
2990 |
P1427C
The Hard Work of Paparazzi
|
0 / 0 |
7 |
|
|
2989 |
P1427D
Unshuffling a Deck
|
0 / 0 |
7 |
|
|
2964 |
P1431E
Chess Match
|
0 / 0 |
7 |
|
|
2935 |
P1438C
Engineer Artem
|
0 / 0 |
7 |
|
|
2883 |
P1451E1
Bitwise Queries (Easy Version)
|
0 / 0 |
7 |
|
|
2863 |
P1454E
Number of Simple Paths
|
0 / 0 |
7 |
|
|
2852 |
P1458B
Glass Half Spilled
|
0 / 0 |
7 |
|
|
2729 |
P1481D
AB Graph
|
0 / 0 |
7 |
|
|
2701 |
P1487E
Cheap Dinner
|
0 / 0 |
7 |
|
|
2665 |
P1493C
K-beautiful Strings
|
0 / 0 |
7 |
|
|
2597 |
P1506F
Triangular Paths
|
0 / 0 |
7 |
|
|
2596 |
P1506G
Maximize the Remaining String
|
0 / 0 |
7 |
|
|
2558 |
P1513D
GCD and MST
|
0 / 0 |
7 |
|
|
2552 |
P1514D
Cut and Stick
|
0 / 0 |
7 |
|
|
2512 |
P1521C
Nastia and a Hidden Permutation
|
0 / 0 |
7 |
|
|
2499 |
P1525C
Robot Collisions
|
0 / 0 |
7 |
|
|
2432 |
P1536D
Omkar and Medians
|
0 / 0 |
7 |
|
|
2353 |
P1551E
Fixed Points
|
0 / 0 |
7 |
|
|
2307 |
P1558C
Bottom-Tier Reversals
|
0 / 0 |
7 |
|
|
2275 |
P1566E
Buds Re-hanging
|
0 / 0 |
7 |
|
|
2268 |
P1567D
Expression Evaluation Error
|
0 / 0 |
7 |
|
|
2254 |
P1571F
Kotlinforces
|
0 / 0 |
7 |
|
|
2238 |
P1574D
The Strongest Build
|
0 / 0 |
7 |
|
|
2188 |
P1582E
Pchelyonok and Segments
|
0 / 0 |
7 |
|
|
2173 |
P1584D
Guess the Permutation
|
0 / 0 |
7 |
|
|
2129 |
P1599C
Bubble Strike
|
0 / 0 |
7 |
|
|
2064 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
|
2046 |
P1612E
Messages
|
0 / 0 |
7 |
|
|
2039 |
P1613E
Crazy Robot
|
0 / 0 |
7 |
|
|
2020 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
|
2004 |
P1618F
Reverse
|
0 / 0 |
7 |
|
|
1997 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
|
1996 |
P1619G
Unusual Minesweeper
|
0 / 0 |
7 |
|
|
1991 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
|
1975 |
P1622D
Shuffle
|
0 / 0 |
7 |
|
|
1963 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
|
1962 |
P1624F
Interacdive Problem
|
0 / 0 |
7 |
|
|
1922 |
P1632D
New Year Concert
|
0 / 0 |
7 |
|
|
1910 |
P1634D
Finding Zero
|
0 / 0 |
7 |
|
|
1882 |
P1638D
Big Brush
|
0 / 0 |
7 |
|
|
1883 |
P1638D
Big Brush
|
0 / 0 |
7 |
|
|
1866 |
P1641B
Repetitions Decoding
|
0 / 0 |
7 |
|
|
1850 |
P1646D
Weight the Tree
|
0 / 0 |
7 |
|
|
1800 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
|
1745 |
P1665D
GCD Guess
|
0 / 0 |
7 |
|
|
1698 |
P1672F1
Array Shuffling
|
0 / 0 |
7 |
|
|
1683 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
|
1681 |
P1674G
Remove Directed Edges
|
0 / 0 |
7 |
|
|
1645 |
P1680E
Moving Chips
|
0 / 0 |
7 |
|
|
1634 |
P1682D
Circular Spanning Tree
|
0 / 0 |
7 |
|
|
1622 |
P1685B
Linguistics
|
0 / 0 |
7 |
|
|
1595 |
P1690G
Count the Trains
|
0 / 0 |
7 |
|
|
1562 |
P1696E
Placing Jinas
|
0 / 0 |
7 |
|
|
1521 |
P1702G2
Passable Paths (hard version)
|
0 / 0 |
7 |
|
|
1468 |
P1712D
Empty Graph
|
0 / 0 |
7 |
|
|
1443 |
P1716C
Robot in a Hallway
|
0 / 0 |
7 |
|
|
1442 |
P1716D
Chip Move
|
0 / 0 |
7 |
|
|
1431 |
P1718B
Fibonacci Strings
|
0 / 0 |
7 |
|
|
1402 |
P1725C
Circular Mirror
|
0 / 0 |
7 |
|
|
1388 |
P1726D
Edge Split
|
0 / 0 |
7 |
|
|
1359 |
P1731E
Graph Cost
|
0 / 0 |
7 |
|
|
1346 |
P1733D2
Zero-One (Hard Version)
|
0 / 0 |
7 |
|
|
1291 |
P1741F
Multi-Colored Segments
|
0 / 0 |
7 |
|
|
1269 |
P1744F
MEX vs MED
|
0 / 0 |
7 |
|
|
1232 |
P1753C
Wish I Knew How to Sort
|
0 / 0 |
7 |
|
|
1189 |
P1763C
Another Array Problem
|
0 / 0 |
7 |
|
|
1182 |
P1764D
Doremy's Pegging Game
|
0 / 0 |
7 |
|
|
1140 |
P1770D
Koxia and Game
|
0 / 0 |
7 |
|
|
1049 |
P1783D
Different Arrays
|
0 / 0 |
7 |
|
|
1024 |
P1788D
Moving Dots
|
0 / 0 |
7 |
|
|
972 |
P1796D
Maximum Subarray
|
0 / 0 |
7 |
|
|
927 |
P1804D
Accommodation
|
0 / 0 |
7 |