|
|
1604 |
P1689C
Infected Tree
|
0 / 0 |
5 |
|
|
1603 |
P1689D
Lena and Matrix
|
0 / 0 |
6 |
|
|
1602 |
P1689E
ANDfinity
|
0 / 0 |
9 |
|
|
1601 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
|
1600 |
P1690B
Array Decrements
|
0 / 0 |
3 |
|
|
1599 |
P1690C
Restoring the Duration of Tasks
|
0 / 0 |
3 |
|
|
1598 |
P1690D
Black and White Stripe
|
0 / 0 |
3 |
|
|
1597 |
P1690E
Price Maximization
|
0 / 0 |
5 |
|
|
1596 |
P1690F
Shifting String
|
0 / 0 |
5 |
|
|
1595 |
P1690G
Count the Trains
|
0 / 0 |
7 |
|
|
1594 |
P1691A
Beat The Odds
|
0 / 0 |
3 |
|
|
1593 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
|
1592 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
|
1591 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
|
1590 |
P1691E
Number of Groups
|
0 / 0 |
8 |
|
|
1589 |
P1691F
K-Set Tree
|
0 / 0 |
9 |
|
|
1588 |
P1692A
Marathon
|
0 / 0 |
3 |
|
|
1587 |
P1692B
All Distinct
|
0 / 0 |
3 |
|
|
1586 |
P1692C
Where's the Bishop?
|
0 / 0 |
3 |
|
|
1585 |
P1692D
The Clock
|
0 / 0 |
3 |
|
|
1584 |
P1692E
Binary Deque
|
0 / 0 |
4 |
|
|
1583 |
P1692F
3SUM
|
0 / 0 |
4 |
|
|
1582 |
P1692G
2^Sort
|
0 / 0 |
4 |
|
|
1581 |
P1692H
Gambling
|
0 / 0 |
5 |
|
|
1580 |
P1693A
Directional Increase
|
0 / 0 |
4 |
|
|
1579 |
P1693B
Fake Plastic Trees
|
0 / 0 |
5 |
|
|
1578 |
P1693C
Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
|
1577 |
P1693D
Decinc Dividing
|
0 / 0 |
10 |
|
|
1576 |
P1693E
Outermost Maximums
|
0 / 0 |
10 |
|
|
1575 |
P1693F
I Might Be Wrong
|
0 / 0 |
10 |
|
|
1574 |
P1694A
Creep
|
0 / 0 |
3 |
|
|
1573 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
|
1572 |
P1695A
Subrectangle Guess
|
0 / 0 |
3 |
|
|
1571 |
P1695B
Circle Game
|
0 / 0 |
3 |
|
|
1570 |
P1695C
Zero Path
|
0 / 0 |
5 |
|
|
1569 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
|
1568 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
|
1567 |
P1695E
Ambiguous Dominoes
|
0 / 0 |
10 |
|
|
1566 |
P1696A
NIT orz!
|
0 / 0 |
3 |
|
|
1565 |
P1696B
NIT Destroys the Universe
|
0 / 0 |
3 |
|
|
1564 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
|
1563 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
|
1562 |
P1696E
Placing Jinas
|
0 / 0 |
7 |
|
|
1561 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
|
1560 |
P1696G
Fishingprince Plays With Array Again
|
0 / 0 |
10 |
|
|
1559 |
P1696H
Maximum Product?
|
0 / 0 |
10 |
|
|
1558 |
P1697A
Parkway Walk
|
0 / 0 |
3 |
|
|
1557 |
P1697B
Promo
|
0 / 0 |
3 |
|
|
1556 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
|
1555 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
|
1554 |
P1697E
Coloring
|
0 / 0 |
9 |
|
|
1553 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
|
1552 |
P1698A
XOR Mixup
|
0 / 0 |
3 |
|
|
1551 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
|
1550 |
P1698C
3SUM Closure
|
0 / 0 |
4 |
|
|
1549 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
|
1548 |
P1698E
PermutationForces II
|
0 / 0 |
8 |
|
|
1547 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
|
1546 |
P1698G
Long Binary String
|
0 / 0 |
10 |
|
|
1545 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
|
1544 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
|
1543 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
|
1542 |
P1699D
Almost Triple Deletions
|
0 / 0 |
8 |
|
|
1541 |
P1699E
Three Days Grace
|
0 / 0 |
10 |
|
|
1540 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
|
1539 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
|
1538 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
|
1537 |
P1700D
River Locks
|
0 / 0 |
6 |
|
|
1536 |
P1700E
Serega the Pirate
|
0 / 0 |
10 |
|
|
1535 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
|
1534 |
P1701A
Grass Field
|
0 / 0 |
3 |
|
|
1533 |
P1701B
Permutation
|
0 / 0 |
3 |
|
|
1532 |
P1701C
Schedule Management
|
0 / 0 |
4 |
|
|
1531 |
P1701D
Permutation Restoration
|
0 / 0 |
6 |
|
|
1530 |
P1701E
Text Editor
|
0 / 0 |
9 |
|
|
1529 |
P1701F
Points
|
0 / 0 |
9 |
|
|
1528 |
P1702A
Round Down the Price
|
0 / 0 |
3 |
|
|
1527 |
P1702B
Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
|
1526 |
P1702C
Train and Queries
|
0 / 0 |
3 |
|
|
1525 |
P1702D
Not a Cheap String
|
0 / 0 |
3 |
|
|
1524 |
P1702E
Split Into Two Sets
|
0 / 0 |
5 |
|
|
1523 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
|
1522 |
P1702G1
Passable Paths (easy version)
|
0 / 0 |
6 |
|
|
1521 |
P1702G2
Passable Paths (hard version)
|
0 / 0 |
7 |
|
|
1520 |
P1703A
YES or YES?
|
0 / 0 |
3 |
|
|
1519 |
P1703B
ICPC Balloons
|
0 / 0 |
3 |
|
|
1518 |
P1703C
Cypher
|
0 / 0 |
3 |
|
|
1517 |
P1703D
Double Strings
|
0 / 0 |
3 |
|
|
1516 |
P1703E
Mirror Grid
|
0 / 4 |
4 |
|
|
1515 |
P1703F
Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
4 |
|
|
1514 |
P1703G
Good Key, Bad Key
|
0 / 0 |
5 |
|
|
1513 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
|
1512 |
P1704B
Luke is a Foodie
|
0 / 0 |
3 |
|
|
1511 |
P1704C
Virus
|
0 / 0 |
4 |
|
|
1510 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
|
1509 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
|
1508 |
P1704F
Colouring Game
|
0 / 0 |
10 |
|
|
1507 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
|
1506 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
|
1505 |
P1704H2
Game of AI (hard version)
|
0 / 0 |
10 |