|
|
2104 |
P1604A
Era
|
0 / 0 |
3 |
|
|
2103 |
P1604B
XOR Specia-LIS-t
|
0 / 0 |
3 |
|
|
2102 |
P1605A
A.M
|
0 / 0 |
3 |
|
|
2101 |
P1605B
Reverse Sort
|
0 / 0 |
3 |
|
|
2100 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
|
2099 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
|
2098 |
P1605E
Array Equalizer
|
0 / 0 |
9 |
|
|
2097 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
|
2096 |
P1606A
AB Balance
|
0 / 0 |
3 |
|
|
2095 |
P1606B
Update Files
|
0 / 0 |
3 |
|
|
2094 |
P1606C
Banknotes
|
0 / 0 |
4 |
|
|
2093 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
|
2092 |
P1606E
Arena
|
0 / 0 |
7 |
|
|
2091 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
|
2090 |
P1607A
Linear Keyboard
|
0 / 0 |
3 |
|
|
2089 |
P1607B
Odd Grasshopper
|
0 / 0 |
3 |
|
|
2088 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
|
2087 |
P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
|
2086 |
P1607E
Robot on the Board 1
|
0 / 0 |
5 |
|
|
2085 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
|
2084 |
P1607G
Banquet Preparations 1
|
0 / 0 |
8 |
|
|
2083 |
P1607H
Banquet Preparations 2
|
0 / 0 |
8 |
|
|
2082 |
P1608A
Find Array
|
0 / 0 |
3 |
|
|
2081 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
|
2080 |
P1608C
Game Master
|
0 / 0 |
5 |
|
|
2079 |
P1608D
Dominoes
|
0 / 0 |
9 |
|
|
2078 |
P1608E
The Cells on the Paper
|
0 / 0 |
10 |
|
|
2077 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
|
2076 |
P1608G
Alphabetic Tree
|
0 / 0 |
10 |
|
|
2075 |
P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
|
2074 |
P1609B
William the Vigilant
|
0 / 0 |
3 |
|
|
2073 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
|
2072 |
P1609D
Social Network
|
0 / 0 |
5 |
|
|
2071 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
|
2070 |
P1609F
Interesting Sections
|
0 / 0 |
10 |
|
|
2069 |
P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
|
2068 |
P1609H
Pushing Robots
|
0 / 0 |
10 |
|
|
2067 |
P1610A
Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
|
2066 |
P1610B
Kalindrome Array
|
0 / 0 |
3 |
|
|
2065 |
P1610C
Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
|
2064 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
|
2063 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
|
2062 |
P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
|
2061 |
P1610G
AmShZ Wins a Bet
|
0 / 0 |
10 |
|
|
2060 |
P1610H
Squid Game
|
0 / 0 |
10 |
|
|
2059 |
P1610I
Mashtali vs AtCoder
|
0 / 0 |
10 |
|
|
2058 |
P1611A
Make Even
|
0 / 0 |
3 |
|
|
2057 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
|
2056 |
P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
|
2055 |
P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
|
2054 |
P1611E1
Escape The Maze (easy version)
|
0 / 0 |
5 |
|
|
2053 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
|
2052 |
P1611F
ATM and Students
|
0 / 0 |
6 |
|
|
2051 |
P1611G
Robot and Candies
|
0 / 0 |
9 |
|
|
2050 |
P1612A
Distance
|
0 / 0 |
3 |
|
|
2049 |
P1612B
Special Permutation
|
0 / 0 |
3 |
|
|
2048 |
P1612C
Chat Ban
|
0 / 0 |
4 |
|
|
2047 |
P1612D
X-Magic Pair
|
0 / 0 |
5 |
|
|
2046 |
P1612E
Messages
|
0 / 0 |
7 |
|
|
2045 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
|
2044 |
P1612G
Max Sum Array
|
0 / 0 |
9 |
|
|
2043 |
P1613A
Long Comparison
|
0 / 0 |
3 |
|
|
2042 |
P1613B
Absent Remainder
|
0 / 0 |
3 |
|
|
2041 |
P1613C
Poisoned Dagger
|
0 / 0 |
4 |
|
|
2040 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
|
2039 |
P1613E
Crazy Robot
|
0 / 0 |
7 |
|
|
2038 |
P1613F
Tree Coloring
|
0 / 0 |
10 |
|
|
2037 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
|
2036 |
P1614B
Divan and a New Project
|
0 / 0 |
3 |
|
|
2035 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
|
2034 |
P1614D1
Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
|
2033 |
P1614D2
Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
|
2032 |
P1614E
Divan and a Cottage
|
0 / 0 |
10 |
|
|
2031 |
P1615A
Closing The Gap
|
0 / 0 |
3 |
|
|
2030 |
P1615B
And It's Non-Zero
|
0 / 0 |
4 |
|
|
2029 |
P1615C
Menorah
|
0 / 0 |
5 |
|
|
2028 |
P1615D
X(or)-mas Tree
|
0 / 0 |
8 |
|
|
2027 |
P1615E
Purple Crayon
|
0 / 0 |
9 |
|
|
2026 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
|
2025 |
P1615G
Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
|
2024 |
P1615H
Reindeer Games
|
0 / 0 |
10 |
|
|
2023 |
P1616A
Integer Diversity
|
0 / 0 |
3 |
|
|
2022 |
P1616B
Mirror in the String
|
0 / 0 |
3 |
|
|
2021 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
|
2020 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
|
2019 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
|
2018 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
|
2017 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
|
2016 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
|
2015 |
P1617A
Forbidden Subsequence
|
0 / 0 |
3 |
|
|
2014 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
|
2013 |
P1617C
Paprika and Permutation
|
0 / 0 |
4 |
|
|
2012 |
P1617D1
Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
|
2011 |
P1617D2
Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
|
2010 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
|
2009 |
P1618A
Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
|
2008 |
P1618B
Missing Bigram
|
0 / 0 |
3 |
|
|
2007 |
P1618C
Paint the Array
|
0 / 0 |
3 |
|
|
2006 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
|
2005 |
P1618E
Singers' Tour
|
0 / 0 |
5 |